![]() As you can tell, the Ice Climbers have a good wavedash, but outside of their strong, but laggy smash attacks, they were limited. “Degenerate” doesn’t begin to describe what this video looks like by modern standards. Based on what I could find, this is the earliest known footage of the character in a match. Watch the video below to see how most people played Ice Climbers back then. For example, Chu Dat losing to Kamaal, a Deadly Alliance Luigi at DC Super Smash #2. Characters like Peach, Captain Falcon, Ganondorf and even Luigi were considered really difficult for Ice Climbers to deal with. ![]() Out of shield options were not as developed as today, so characters with strong hitboxes to pressure both climbers in shield gave them a rough time. In the early metagame, shield grabbing and crossup moves were seen as really important, but the Ice Climbers grab range was too short to be used effectively and they had no good offensive tools. One of the other big problems with Ice Climbers early on was their lack of good range on their grab. The idea of playing as two characters at once was complicated back then, especially when you could just play Sheik and get started comboing your opponents. Notable players: Chu Dat, ?!?!?!?!?!?!?!Įarly on, the Ice Climbers were considered too strange to be of any use in competitive play. They require a whole new perspective to understand, both in their meta development and history. Other than Yoshi, I would argue that the Ice Climbers are the most bizarre character in the game. Melee that requires controlling two people on the screen at the same time. In addition to being from an obscure franchise, they’re the only character in Super Smash Bros.
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