![]() Who cares if everyone thinks you’re crazy? You’re the one that can communicate with the Upside Down, and they’re all probably jealous! If you are willing to do absolutely everything to find your son, we have got the perfect Joyce Byers costume for you. With a green Waupaca t shirt and his signature trucker hat, you’ll be ready to destroy every supernatural occurrence head-on! Put on an Eleven romper and look exactly like your fave Stranger Things character.Īre you the most level-headed out of your friends? If so, dressing up in a Dustin costume is your best bet! Everyone needs a friend like Dustin, and with our Stranger Things Halloween costumes, you’ll be sure to fit the mold. ![]() Engage those psychokinetic abilities and take on Halloween in a kids Eleven costume or an adult Eleven costume. Check out all of our awesome Tv, Movie & Gaming costumes now!Įscape the crazy scientists this Halloween when you dress up as the infamous Eleven! Our Eleven costumes will have you feeling like you can crush brains and eat all the waffles in the world. Calling all Sci-Fi fans! If you want to make your Halloween feel like you stepped right out of the 1980s, we’ve got the perfect Stranger Things Halloween costumes for you! From Will and Joyce Byers to Eleven and Barb… We’ve got it all! Our officially licensed Stranger Things costumes are authentically designed, so you’ll look exactly like your favorite Netflix characters.
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If Blazer choses to address this issue I will certainly re-evaluate their Blazer Brass line of ammunition for future classes, and if any other brands of ammunition prove to be problematic they will be included here as well. After this incident, I found three other on-line references to Blazer Brass ammunition suffering from jacket separation (whereas I generally take anything posted to a blog with a heavy dose of salt, the initial response I received from Blazer was nearly verbatim to one of those posted, which adds to its veracity). However, at this time I have not seen any evidence of those particular brands experiencing jacket separation out of the muzzle in non-ported firearms, and they will continue to be allowed until they prove to have this same issue. USE" and "NOT FOR USE IN PORTED FIREARMS" warnings that are found on the Blazer Brass box. It should also be noted that there are other ammunition manufacturers that utilize the thin copper plating, and have the same "NOT FOR L.E. Individualized Training Sessions focused on defensive handgun techniques.NRA's Personal Protection in the Home Course. ![]() 3-Day Comprehensive Defensive Pistol Course.Methods of Concealed Carry & Employment.School Safety Course (Active Shooter Response for Educators).Texas License to Carry a Handgun (LTC) Course (due to scoring requirement).I assure you that I am more concerned with your safety than with the scoring of your targets (although scoring with multiple shrapnel holes would be a pain.), and since we may conduct firing from alternate firing positions where parts of your anatomy may be forward of the muzzle (kneeling side prone supine (lying on your back) retention position) or firing around a barricade / cover where shrapnel from the jacket separation may result in injury to you or damage to the apparatus, I can no longer allow Blazer Brass ammunition during any of the following courses(*): ![]() I have corresponded with two separate Blazer Brass representatives, as well as their QA/Tech Services Manager, and all have assured me that (1) this will not damage the firearm (2) this is due to the thin copper plating used to jacket the lead core, a design that they use to keep costs down to pass along to the consumer (3) this will occur with some firearms (4) and that Blazer Brass ammo is INTENDED for use by the "casual shooter", and NOT INTENDED for use by Law Enforcement since officers may conduct record fire, and the extra holes may be problematic in scoring their targets. The jacket strikes span from edge to edge horizontally, and nearly edge to edge vertically. ![]() The target you see above has 15 bullet holes in a tight group around the 3/4" blue dot, and numerous smaller shrapnel holes from a jacket that separated as it exited the muzzle. The above photo was taken during a Couple's Private Basic Pistol Course the husband was using 124 gr Blazer Brass 9mm ammunition out of a brand new pistol. Any other brand of ammunition that meets SAAMI specifications will be allowed however at this time I can no longer allow the Blazer Brass ammunition to be used for the below courses, or fired from any weapon with a ported barrel / slide. The coldest month of the year in Milwaukee is January, with an average low of 18☏ and high of 30☏.Īverage High and Low Temperature in Milwaukee The cold season lasts for 3.2 months, from December 1 to March 9, with an average daily high temperature below 40☏. The hottest month of the year in Milwaukee is July, with an average high of 80☏ and low of 65☏. The warm season lasts for 3.6 months, from June 1 to September 18, with an average daily high temperature above 71☏. Click on each chart for more information. Lifeguards can give you advice on waves if you’re planning to go into the water.Freezingvery coldcoldcoolwarmcoolcoldvery coldJanFebMarAprMayJunJulAugSepOctNovDecNowNow67%67%42%42%clearovercastprecipitation: 3.5 inprecipitation: 3.5 in1.0 in1.0 inmuggy: 34%muggy: 34%0%0%drydrytourism score: 7.1tourism score: 7.10.00.0 If the arrow is parallel to or pointing away from land, the wave height is likely to be lower on the beach than it is offshore. If the arrow points towards land, most of the waves’ power will reach the beach. It indicates how sheltered the beach will be from these waves. The arrow shows the average direction of the waves 1-2 miles out to sea. ![]() Lifeguards can give you advice on waves if you’re planning to go into the water. A long wave period (more than 10 seconds) means the waves at the beach may be more powerful. This is the average number of seconds between one wave and the next, 1-2 miles out to sea. Read more about calculating the expected height of the waves at the beach. If you are close to the water, keep an eye on the waves to stop you or your belongings being swept away. The individual waves out to sea or at the beach can be higher than this number. This is the average height of the waves, 1-2 miles out to sea. 11 Extreme - Avoid being outside during midday hours. 8-10 Very high - Spend time in the shade between 11am and 3pm. 6-7 High - Seek shade during midday hours, cover up and wear sunscreen. 3-5 Moderate - Take care during midday hours and do not spend too much time in the sun unprotected. No risk of UV - It’s safe to stay outside. UV exposure index and the protection required to help keep you safe: ![]() The higher the percentage of humidity, the wetter it will feel outside. If there is a lot of water vapour, the humidity will be high. Humidity is the amount of water vapor in the air. Visibility measures the distance at which an object can be clearly seen. Read more about how wind will affect you at the beach. The number is the average wind speed.īeware of offshore winds if you are using inflatables, paddle boards or kayaks. If the arrow points from land to sea, the wind will be blowing out to sea (‘offshore’). The arrow shows the direction of the wind (up is north). The number represents the average wind speed expected at that time. The letters show the direction the wind is blowing from (on a standard 16-point compass). The arrow shows the direction the wind is blowing. Strong winds are shown in bold for speeds of 29 mph or more. Wind gust shows the highest wind speed that you should encounter at that time, as winds peak and lull. This gives you a better idea of how the temperature will actually feel at the time. ![]() You can see the temperature in Celsius or Fahrenheit by using the dropdown menu.įeels like temperature considers other factors, such as wind speed and humidity. This number shows the air temperature for the time period. Chance of precipitation represents how likely it is that rain (or other types of precipitation, such as sleet, snow, hail and drizzle) will fall from the sky at a certain time. ![]() As you can tell, the Ice Climbers have a good wavedash, but outside of their strong, but laggy smash attacks, they were limited. “Degenerate” doesn’t begin to describe what this video looks like by modern standards. Based on what I could find, this is the earliest known footage of the character in a match. Watch the video below to see how most people played Ice Climbers back then. For example, Chu Dat losing to Kamaal, a Deadly Alliance Luigi at DC Super Smash #2. Characters like Peach, Captain Falcon, Ganondorf and even Luigi were considered really difficult for Ice Climbers to deal with. ![]() Out of shield options were not as developed as today, so characters with strong hitboxes to pressure both climbers in shield gave them a rough time. In the early metagame, shield grabbing and crossup moves were seen as really important, but the Ice Climbers grab range was too short to be used effectively and they had no good offensive tools. One of the other big problems with Ice Climbers early on was their lack of good range on their grab. The idea of playing as two characters at once was complicated back then, especially when you could just play Sheik and get started comboing your opponents. Notable players: Chu Dat, ?!?!?!?!?!?!?!Įarly on, the Ice Climbers were considered too strange to be of any use in competitive play. They require a whole new perspective to understand, both in their meta development and history. Other than Yoshi, I would argue that the Ice Climbers are the most bizarre character in the game. Melee that requires controlling two people on the screen at the same time. In addition to being from an obscure franchise, they’re the only character in Super Smash Bros. ![]() Even with these pacing issues, season two is still worth playing, as there are some truly surprising moments that will make even the most hardened player reel in shock. The payoff is certainly worth it, as its exploration of the evils any of its characters are capable of finally comes to a head-I just wish it didn’t take so long to get there. ![]() There’s no real endgame-merely survival-and the last two episodes drift along aimlessly until the season's ultimate conclusion. Major plot points are wrapped up by episode three, leaving the back half of the game to languish in this weird survival purgatory. That said, season two’s pacing feels off. It really is a roller coaster ride of emotions (mostly depression), and Telltale has nailed the art of the cliffhanger in this series. For the most part, this works in its favor-and whether you’re running from zombies or enjoying a brief respite, every moment feels deliberate. Rather, season two is constantly about forward momentum, as it propels you from one bleak scenario to the next. It doesn’t bog itself down pointless puzzles or fetch quests (people who remember finding batteries for a certain radio know exactly what I’m talking about). Unlike season one, season two completely sheds its extraneous adventure game roots. They’re all capable of great acts of kindness as well as sweeping acts of betrayal-just like, you know, real humans are. As in season one, season two’s cast follows a wide range of personalities, and each one is flawed in their own unique ways. Even Carver, the megalomaniacal head of a budding utopia (and voiced by a scene-stealing Michael Madsen) feels relatable-his my-way-or-your-face-smashed-on-the-highway approach to leadership is extreme, but in the end, he’s only doing what he thinks he needs to do to survive in this harsh world. Luke attaches himself to Clementine as a surrogate big-brother, and the badass lone-wolf Jane teaches her how to survive at all costs. But over time, you get to know them and really connect with them as people. I was worried that season two wouldn’t be able to deliver characters as compelling as the ones we got in season one, and that’s certainly the first impression I got when Clementine stumbles upon this new group. ![]() Still, while the choices you make might not necessarily affect the overall story, they certainly affect how you feel about its numerous characters. It’s no worse than the first season, but it ends up feeling more obvious the second time around. Moment to moment, The Walking Dead is thrilling, and it feels like your choices matter-examine it too closely and you realize that you’re merely given the illusion of choice. Occasionally your choices will affect who lives or dies, but everything always ends up reverting to some kind of status quo. Decide to steal someone’s medicine or let them go you’ll be in the same spot regardless of what you end up doing. Like in season one, picking sides causes people to react to you in different ways, but the plot still moves forward just the same. Unfortunately, that’s really the extent of the effect you have on The Walking Dead’s narrative. Definitely play 400 Days as well, as many of season two's ancillary characters are introduced here. It won’t change any major plot points, but hearing Clementine and her old friends refer back to previous choices you made is really neat, and it helps tie all of your experiences together. While playing season one isn't essential, your enjoyment of season two will be greatly enhanced if you have-especially if you import your save file. Regardless of how you develop Clementine, it’s joy to watch her mature right in front of your eyes-even if it is in an apocalyptic wasteland. She can be strong, meek, hesitant, or reserved, all based on how you pipe up (or don’t) in each set of dialogue choices. I may have even let her try alcohol once or twice (hey, she’s seen some shit, alright?). My Clementine constantly surprised grown-ups over twice her age, taking a direct, no nonsense approach to many situations, while still trying to be humane to those who deserve it. Playing as a kid is way different than an adult, as they shove you off to the side as they bicker and argue amongst themselves over petty disagreements. Throughout her travels, you're prompted with numerous choices-some are small, quiet moments that let you get to know your fellow survivors, while others put the lives of your friends in the balance. ![]() Being able to shape how Clementine grows, develops, and how people react to her is the highlight here, and it’s where Telltale’s choose-your-own-adventure really shines. ![]()
![]() ![]() You can get this favor by performing various activities within Hosidius, including pushing/repairing plows, making sulphurous fertiliser, cooking in the Mess hall, and farming grapes in the Vinery. Using this teleport requires you to have entered the Tithe Farm before, which requires 100% Favor with Hosidius. Minigame TeleportsĪn alternative method of getting to sand crabs in Old School RuneScape is to use a minigame teleport to the Tithe Farm. You will receive a page as a reward on completion, which you must use on the Memoir book before you can teleport. 18 Agility and 20% Hosidius favor are required. “The Depths of Despair” can be started by talking to Lord Kandur Hosidius, in his house north of the Hosidius Vinery. Using this teleport also requires the quest “The Depths of Despair.” With your Kharedst’s Memoirs, you can use the “Lunch by the Lancalliums” teleport to get to Hosidius, then run east across the bridge, then south, following the river. The Memoirs can be obtained as a reward from the quest “Client of Kourend,” and its only requirement is completion of the previously mentioned quest “X Marks the Spot.” You can also use the Kharedst’s Memoirs to get to sand crabs in Old School RuneScape. ![]() However, you need to have started the quest “The Depths of Despair,” to enter the Crabclaw Caves. Immediately east of the guild, you will find the Crabclaw Caves, which also contain a number of sand crabs, and Crabclaw Isle can be found further east. Simply use the skills necklace to teleport to the Woodcutting Guild, and run east from there. Then, you must enchant it with the Lvl-5 Enchant spell at 68 Magic. You can buy these from the Grand Exchange, or make them yourself with a gold bar, dragonstone, necklace mould, and 72 Crafting. The next method to get to sand crabs in OSRS is to use a skills necklace. This is the nearest settlement to Crabclaw Isle, and you just need to run south from here. With the Xeric’s Talisman, you can simply teleport to Xeric’s Glade, which corresponds to Hosidius. Then, you must charge it with the lizardmen’s fangs. You can get a Xeric’s Talisman as an uncommon drop from the various Lizardman variants found throughout Kourend. Xeric’s TalismanĪ third way of getting to the sand crabs in OSRS involves using the Xeric’s Talisman. If you have 40 Agility, you can take a stepping stone shortcut east of the Shayzien Infirmary. From there, run to the east, then south to the southern shores. With access to the Fairy Rings, you can use code DJR to get close to the Chasm of Fire. You do need to finish the previous quest, “Fairy Tale Part I: Growing Pains.” To use the Fairy Rings, you need to reach a certain point in the quest “Fairy Tale Part II: Cure a Queen.” It has several requirements, but they aren’t needed to unlock the Fairy Rings. Fairy RingsĪnother method of getting to sand crabs in Old School RuneScape is to use Fairy Rings. It has no requirements, and can be started by talking to Veos in the pub in Lumbridge. From the Port, run south to the beach on the southern tip of the landmass.īefore Veos can take you anywhere, you need to complete the quest, “X Marks the Spot.” This is an incredibly short and easy quest that serves as an introduction to the clue scroll mechanic. Head to Port Sarim and talk to Veos, who will sail you to Port Piscarilius. The way of getting to sand crabs with the lowest requirements is simple. If you have completed the Easy Kourend and Kebos Achievement Diary, you will need to pay 5,000, and you won’t need to pay anything if you have the Medium Kourend and Kebos Diary complete. Each method of getting to the sand crabs has differing requirements, and you will need to pay 10,000 coins for access to Crabclaw Isle. ![]() These tests offer an intriguing method to assess an individual’s skill level. ![]() This underscores the fact that such a test might not be entirely fair, yet it remains sufficiently quantitative to rank you numerically against other participants, including your friends. It’s feasible for someone with less experience to attain a higher score by clicking faster and taking less time per click. Precision and timing abilities are equally vital. Moreover, clicking speed isn’t solely reliant on physical agility. Instead, it’s crucial to concentrate on one’s own strengths and progress at a pace that feels comfortable and suitable. Regrettably, the pursuit of a high number of clicks per second can lead to unnecessary stress for many individuals. Although there are common benchmarks and averages, people’s responses to the same stimulus can differ significantly. How to improve your clicking speed in 5 seconds click test?Įveryone’s clicking speed is unique and influenced by individual capabilities. At the end of the 5 seconds, the test will show your CPS score, which is the number of clicks you made per second. When you click the “Start” button, the timer will begin and you will have 5 seconds to click as many times as possible. The CPS Test 5 Seconds works by tracking the number of clicks you make in 5 seconds. So, why not put your clicking skills to the test and see how many clicks you can achieve in just five seconds? Therefore, the CPS Test provides an excellent way to assess one’s clicking ability and endurance. This is due to the fact that as time passes, individuals may become fatigued, resulting in a decrease in clicking speed. However, it’s important to note that the average number of clicks per second may be lower than that of the one-second click test. The highest recorded CPS is an impressive 15.4 clicks per second, resulting in 77 clicks in five seconds. By simply clicking as many times as possible in five seconds, individuals can measure their average number of clicks per second. The CPS Test or Click Test 5 seconds is a fascinating way to determine one’s clicking speed. In this article, we will explore more about the CPS Test 5 Seconds and how you can improve your score. This test works by tracking the number of clicks registered by the mouse in the given time frame and providing a CPS (clicks per second) score at the end. Are you curious about how fast you can click your mouse button? The CPS Test 5 Seconds is a simple online test that measures how many times a person can click the mouse button in just 5 seconds. ![]() The island of Märket, between Sweden and Finland, is co-owned by both nations and is therefore split down the middle timewise, with a difference of one hour between the two sides. At least Australians understand it better than I do. That means you’ll need to put your watch forward by an hour just by driving south, no closer to the date line than you were when you started. Meanwhile on the east coast, the northern half of the country stays two hours ahead of the west coast for the whole year, but during Daylight Saving Time the southern half goes ahead by ANOTHER hour, so it’s a full three hours ahead of the west coast. That is, until winter when Daylight Saving Time (where some countries put their clocks forward or back to conserve or extend daylight during winter and summer) kicks in, and this central territory is split in half, so the southern half is one more hour ahead than the north. Here’s how it works: Perth, on the far west of the continent, has a single time zone the whole year round, but the central chunk is one-hour-and-a-half ahead for some of the year. Horizontal time zones and daylight savingsĭespite splitting its time zone vertically like the rest of the world (most of the world anyway – see above) Australia loses points for its nonsensical vertical timezones. That means you can live in Thailand and still be in yesterday while people living hundreds of miles west of you in China are already living an hour ahead in tomorrow. ![]() The same goes for the southeast Asian countries that follow China’s border east, as they all have subsequent time zones despite it STILL being 1pm in China. However, in China’s far west it’s still 1pm, but just over the border in India it’s only 10am (or usually 10:30am, because India uses half-hour time zone rules. What does this mean? Well, when it’s 1pm on China’s eastern coast, it’s also 1pm in the nearby Philippines. This makes everything confusing because there are actually four time zones existing between the far west and far east of China, despite there only being one zone for the whole of China itself. For example, North America, Africa, Russia and Australia split their land mass up into different time zones (the East Coast of the US is three hours ahead the West Coast), but China, India and Argentina don’t. Life would be much easier if the world had time zones that ran in straight lines – but when is life ever simple? To make things more complicated than they probably should be, some big countries don’t split their time zones even though the countries and continents around them do. This would explain why Portugal is the same time zone as the UK, despite being in the same actual place as Spain. Meanwhile, Spanish dictator Franco changed the time to an hour ahead in Spain too. France, Holland, Luxembourg and Belgium were all originally in the same time zone as the UK, but Germany changed their time to match the German zone (one hour ahead of the UK) during their occupation of those countries during the war. The time UK and Europe SHOULD be the sameĪmongst many things the Second World War messed up, one of them was the time zones between the UK and the rest of Europe. It’s pretty much the Inception of solar activity. HOW IS THIS POSSIBLE?! Well, France is in a time zone that’s one hour ahead of the UK but geographically it’s slightly to the east, meaning the sunset actually reaches Paris before it reaches London, even though it exists in a time that’s later than the UK, so it’s already later when the sun sets. This is especially strange because the two cities are not that far apart. Let’s start with a fact that blew my mind: the sun sets in Paris simultaneously earlier and later than in London. With that in mind, here are six crazy facts about time zones that every world traveler (or wannabe world traveler) should know: 1. ![]() Despite confusing the hell out of everyone, time zones are totally necessary and essential to daily life. How many times have you boarded a flight at 2pm on a Tuesday and landed at 6pm the same day even though you’ve been in the air for NINE HOURS? I know I have. Time zones make logical sense, but they can also be really annoying. Powerful processing forms the foundation of a platform with the flexibility to handle a range of requirements with advanced keying and effects, multi-format production in HD and SD, and the ability to apply video and color correction controls to add creative flare.For more compelling productions, multiple media player channels are available system-wide to directly play out stills, logos, and animated graphics which can even be enhanced with audio.Distributable system-wide 2D DVE channels that incorporate intelligent resource management to store and recall scenes, meets production demands that typically require a larger switcher.Unique effects modules are available in a pool to be assigned anywhere in the system for additional dissolves and key layers independent of ME resources to create more sophisticated productions looks.Seamlessly create and run an entire production perfectly every time from a simple touch screen applicationĪ professional grade feature set offers the capabilities of a much larger switcher for you to deliver imaginative and dramatic productions. ![]() Simplify system settings, and access to graphic elements with a powerful DashBoard live production control interface and media browser.Full production control via convenient DashBoard software based control panel GUI, with no hardware panel required.A choice of combined panel and switcher electronics or separate panel and rack mount processing frame. ![]() Intuitive interfaces and a significant level of operational control provide you a new level of production efficiencies. |
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